add positions of hits to the range slider

This commit is contained in:
2024-03-28 20:21:07 +01:00
parent 76f7baecf3
commit 6538e85f37
5 changed files with 65 additions and 4 deletions

View File

@@ -119,6 +119,10 @@ class BigText(QWidget):
def get_file(self):
return self.model.get_file()
def update_hit_positions(self, hit_positions: set[float]):
if self.range_limit:
self.range_limit.update_hit_positions(hit_positions)
def add_line_click_listener(self, listener: Callable[[int], None]):
"""
:param listener: a callable, the parameter is the byte offset of the clicked line

View File

@@ -4,7 +4,7 @@ from enum import Enum
import PySide6
from PySide6 import QtGui
from PySide6.QtCore import QRect, QPoint, Signal
from PySide6.QtGui import QPainter, Qt
from PySide6.QtGui import QPainter, Qt, QColor, QPen
from PySide6.QtWidgets import QWidget
from src.pluginregistry import PluginRegistry
@@ -53,6 +53,7 @@ class RangeSlider(QWidget):
self.selected_handle = None
self.selection_drag_range = (self.min_value, self.max_value)
self.drag_y_offset_in_handle = 0
self._hit_positions: set[float] = set(())
def set_maximum(self, max: int):
if self.max_value == max:
@@ -65,12 +66,16 @@ class RangeSlider(QWidget):
self.upper_value.value = max
self._emit_value_changed()
def update_hit_positions(self, hit_positions: set[float]):
# print(f"updated hit positions in range slider:{len(hit_positions)} -> {hit_positions}")
self._hit_positions = hit_positions
def paintEvent(self, event: PySide6.QtGui.QPaintEvent) -> None:
painter = QPainter(self)
self._draw_background(painter)
self._draw_hits(painter)
self._draw_handle(painter, self.lower_value)
self._draw_handle(painter, self.upper_value, direction=-1)
painter.end()
def _draw_background(self, painter: QPainter) -> None:
@@ -111,6 +116,25 @@ class RangeSlider(QWidget):
pixel = (self.height() - 2 * self._handle_width) * value_percent + self._handle_width
return pixel
def _draw_hits(self, painter: QPainter) -> None:
color = to_qcolor("000000")
color.setAlpha(192)
pen = QPen(color)
pen.setWidth(1)
painter.setPen(pen)
# compute where to draw a line and then deduplicate then, so that we don't draw lines multiple times
# this is for performance and because we use transparency and drawing a line multiple times would make it
# darker
paint_at_y_positions: set[int] = set(())
for hit_position in self._hit_positions:
y = (self.height() - 2 * self._handle_width) * hit_position + self._handle_width
y = round(y)
paint_at_y_positions.add(y)
for y in paint_at_y_positions:
painter.drawLine(2, y, 18, y)
def _pixel_to_value(self, pixel: int) -> int:
pixel_percent = (pixel - self._handle_width) / (self.height() - 2 * self._handle_width)
return int(math.floor(self.max_value * pixel_percent))