use the invaders game as 'loading screen'
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153
pdb-js/src/assets/js/invaders.js
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153
pdb-js/src/assets/js/invaders.js
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var invaders_game_move;
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var invaders_game_new;
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var invaders_max = 50;
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var invaders_count = 0;
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var invaders_stepSize = 5;
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var invaders_margin = 30;
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var invaders_city_height = 75;
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var invaders_pause = true;
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var invaders_parentDivId = 'invaders_area';
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var invaders_kills = 0;
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var invaders_points = 0;
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var invaders_points_kill = 10;
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var invaders_points_lost = -50;
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var invaders_game_over = false;
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var invaders_loop_count = 0;
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function initInvaders(parentDivId) {
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// create a copy of the parentDiv
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// and set it at the exact same position
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var parent = $('#'+parentDivId);
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var height = parent.height();
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var width = parent.width();
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$('body').append('<div id="'+invaders_parentDivId+'"><div id="invaders_points">Points: 0</div><div id="invaders_kills">Kills: 0</div><div id="invaders_game_over"><div class="invader_notify">Game Over</div></div></div>');
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$('#'+invaders_parentDivId).offset({ top: parent.offset().top, left: parent.offset().left})
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$('#'+invaders_parentDivId).height(parent.height());
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$('#'+invaders_parentDivId).width(parent.width());
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$('.invader_notify').click(function() {
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// restart the game
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$('#'+invaders_parentDivId).remove();
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initInvaders(parentDivId);
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invaders_game_over = false;
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invaders_kills = 0;
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invaders_points = 0;
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startInvaders();
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});
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}
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function gameOver() {
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invaders_game_over = true;
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clearIntervals();
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$('.invader').off();
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$('#invaders_game_over').show().css('display', 'flex');
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}
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function pauseInvaders() {
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$('#'+invaders_parentDivId).hide();
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clearIntervals();
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}
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function clearIntervals() {
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clearInterval(invaders_game_move);
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clearInterval(invaders_game_new);
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}
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function startInvaders() {
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$('#'+invaders_parentDivId).show();
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if (!invaders_game_over) {
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if (invaders_count == 0) {
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addInvader(invaders_parentDivId);
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}
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clearIntervals();
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invaders_game_move=window.setInterval("moveRandomly('"+invaders_parentDivId+"')",100);
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invaders_game_new=window.setInterval("addInvader()", 1000);
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}
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}
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function addInvader()
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{
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var id = 'invader_' + invaders_count++;
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var parent = $('#'+invaders_parentDivId);
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var height = parent.height();
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var width = parent.width();
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var top = 10; // start at the top
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var left = invaders_margin + random(width-2*invaders_margin); // spread horizontally, but keep margin to left and right
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parent.append('<div id="'+id+'" class="invader" style="position:absolute;top:'+top+'px;left:'+left+'px;"/>');
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$("#"+id).click(function()
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{
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addPoints(invaders_points_kill);
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invaders_kills++;
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$('#invaders_kills').text('Kills: ' + invaders_kills);
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$(this).remove();
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});
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}
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function addPoints(increment){
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invaders_points += increment;
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$('#invaders_points').text('Points: ' + invaders_points);
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if (invaders_points < 0) {
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gameOver();
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}
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}
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function moveRandomly(parentDivId)
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{
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invaders_loop_count++;
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$('.invader').each(function(index) {
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var invader = $(this);
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var invaderNumber = parseInt(invader.attr('id').replace(/^\D+/g, ''))
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if (invaderNumber % 5 == invaders_loop_count % 5)
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{
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var top = invader.position().top;
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var left = invader.position().left;
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var parent = $('#'+parentDivId);
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var minTop = parent.position().top;
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var maxTop = parent.height();
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var width = parent.width();
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var newTop = top + invaders_stepSize;
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var newLeft = left + moveIncrement(0, width, left);
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if (newTop > (maxTop - invaders_city_height)) {
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// reached the city, you are loosing points
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addPoints(invaders_points_lost);
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$(this).remove();
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}
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else {
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invader.css({
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"top" : (newTop) + "px",
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"left": (newLeft) + "px"
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});
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}
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}
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});
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}
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function moveIncrement(minValue, maxValue, currentValue)
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{
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if (currentValue < minValue+ invaders_margin) {
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return invaders_stepSize;
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}
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if (currentValue + invaders_margin > maxValue) {
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return -invaders_stepSize;
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}
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return random(2) == 0 ? invaders_stepSize : -invaders_stepSize;
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}
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function random(modulus)
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{
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var value = Math.round(((Math.random() *1000 + Math.random())*1000 + Math.random())*1000 + Math.random() );
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return value % modulus;
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}
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