use different constructor to more reliably set the parent for menus and actions
This may make rendering menus more stable on hi-dpi monitors. It worked before, but sometimes it had some weird glitches.
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@@ -67,7 +67,8 @@ class MainWindow(QMainWindow):
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]
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]
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for (menu_id, menu_label) in known_menus:
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for (menu_id, menu_label) in known_menus:
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menu = QMenu(menu_label, self)
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menu = QMenu(self)
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menu.setTitle(menu_label)
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mcs: [MenuContribution] = [mc for mc in menu_contributions if mc.menu_id == menu_id]
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mcs: [MenuContribution] = [mc for mc in menu_contributions if mc.menu_id == menu_id]
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if len(mcs) == 0:
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if len(mcs) == 0:
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continue
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continue
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@@ -76,7 +76,8 @@ class RAction():
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self._action.setText(label)
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self._action.setText(label)
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def to_qaction(self, qmenu: QMenu) -> QAction:
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def to_qaction(self, qmenu: QMenu) -> QAction:
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action = QAction(self.label, qmenu)
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action = QAction(qmenu)
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action.setText(self.label)
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self._action = action
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self._action = action
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if self.icon_from_theme:
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if self.icon_from_theme:
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action.setIcon(Icon.fromTheme(self.icon_from_theme))
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action.setIcon(Icon.fromTheme(self.icon_from_theme))
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